DOWNLOAD GTA 3 FULL VERSION
Grand Theft Auto 3 Pc game is open-world action adventure game, developed by DMA Design and released by Rockstar Games. It was released on the 22nd 2001 for the PlayStation 2, on May 20 October 2002 Microsoft Windows, and October 31, 2003, for the Xbox and reissued an explanation birthday on mobile platforms in 2011. It is the fifth title Grand Theft Auto series, and the first major entry of Grand Theft Auto’s second set in 1999 in the fictional Liberty City, headquartered in New York, the game Claude is left to his death, and he will be in a world of gangs , Crime and corruption soon become entangled.
Here are plenty of locations to memorize, like spray shops, bomb shops, police and fire stations, hospitals, drop-off points and such. The radar in the bottom left corner of the screen shows you which way is north and marks the various bosses you are currently working for, along with your home garage, where you can save your game between missions and put cars in the garage. During missions these aids all vanish except for the compass point, and are replaced with objective beacons. These are often pink or brown dots at different extremities for you to work towards, or little icons for shops and the like.
While the missions in GTA3 are fun and sometimes wickedly challenging, there's also a great deal of fun to be had by simply exploring the world around you. Rockstar and DMA Design have obviously spent a lot of time adding tons of little touches to the game that, while almost completely unnecessary, make the world seem like a living, breathing place. Lots of little side missions are included, triggered by jumping into a specific vehicle. Stealing a taxi will let you pick up passengers and deliver them for cash. Jacking a cop car lets you embark on vigilante missions to clean up the streets by killing specific criminals. Fire trucks and ambulances also have their own specific missions. Other little touches are graphical; your character will flip the bird to any car that gets too close to you while crossing a street. If you jump into a car and take off immediately, your character won't have time to shut the driver's-side door, leaving it flapping open until you take your finger off the gas for a second to give him time to yank the door shut. Cars dismantle in spectacular ways as they get more and more banged up, losing hoods, trunks, doors, and bumpers as you go. Some cars have special features, including sirens on emergency vehicles, working water hoses on fire trucks, and working hydraulics on a specific gang's make of lowrider that let you hit switches to make the car hop or roll around on three wheels. The game keeps track of any spectacular stunts you pull off in a car and grades them. Finally, while you can't go into most of the stores and buildings in the area, they have a realistic look that really adds to the atmosphere of the game.Now, fans of the original games are probably wondering how anybody could achieve "reliability" in a game like Grand Theft Auto. In previous installments you would often screw up one mission, make a mistake, run into the side of a car, get shot, or something like that, and then sorry chum, that mission is no longer available to you. In some extreme cases this could render your progress up to that point irrelevant, since there was no mid-game saving and if you needed to accrue loads more points you needed to get the missions which paid the best rates. This made reliability something of a fluke. Not so in GTA3. Although I'm not 100% sure I like it, you no longer have to get each mission right first time. You get an infinite number of chances to complete it, and you often have five or so missions available at various employers and payphones, so if you get stuck on any particular one you can leave it for later.
Here are plenty of locations to memorize, like spray shops, bomb shops, police and fire stations, hospitals, drop-off points and such. The radar in the bottom left corner of the screen shows you which way is north and marks the various bosses you are currently working for, along with your home garage, where you can save your game between missions and put cars in the garage. During missions these aids all vanish except for the compass point, and are replaced with objective beacons. These are often pink or brown dots at different extremities for you to work towards, or little icons for shops and the like.
While the missions in GTA3 are fun and sometimes wickedly challenging, there's also a great deal of fun to be had by simply exploring the world around you. Rockstar and DMA Design have obviously spent a lot of time adding tons of little touches to the game that, while almost completely unnecessary, make the world seem like a living, breathing place. Lots of little side missions are included, triggered by jumping into a specific vehicle. Stealing a taxi will let you pick up passengers and deliver them for cash. Jacking a cop car lets you embark on vigilante missions to clean up the streets by killing specific criminals. Fire trucks and ambulances also have their own specific missions. Other little touches are graphical; your character will flip the bird to any car that gets too close to you while crossing a street. If you jump into a car and take off immediately, your character won't have time to shut the driver's-side door, leaving it flapping open until you take your finger off the gas for a second to give him time to yank the door shut. Cars dismantle in spectacular ways as they get more and more banged up, losing hoods, trunks, doors, and bumpers as you go. Some cars have special features, including sirens on emergency vehicles, working water hoses on fire trucks, and working hydraulics on a specific gang's make of lowrider that let you hit switches to make the car hop or roll around on three wheels. The game keeps track of any spectacular stunts you pull off in a car and grades them. Finally, while you can't go into most of the stores and buildings in the area, they have a realistic look that really adds to the atmosphere of the game.Now, fans of the original games are probably wondering how anybody could achieve "reliability" in a game like Grand Theft Auto. In previous installments you would often screw up one mission, make a mistake, run into the side of a car, get shot, or something like that, and then sorry chum, that mission is no longer available to you. In some extreme cases this could render your progress up to that point irrelevant, since there was no mid-game saving and if you needed to accrue loads more points you needed to get the missions which paid the best rates. This made reliability something of a fluke. Not so in GTA3. Although I'm not 100% sure I like it, you no longer have to get each mission right first time. You get an infinite number of chances to complete it, and you often have five or so missions available at various employers and payphones, so if you get stuck on any particular one you can leave it for later.
SCREENSHOTS:
Minimum System Requirements for Grand Theft Auto 3 Pc Game:
-Pentium 3 450 CPU
-96 MB of RAM
-16 MB of Direct3D Video Card
-Fully DirectX compatible Sound Card is also necessary
-8X CD-Rom is better
-500MB free hard disk space should be there
-Win 98/ME/2000/XP are all working
-Direct X 8.1
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